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Get Inside The Game!

Your heart's BeaTiNG faster than the laser beam that just ripped by at 186,oOo MiLeS PeR SeCoND. You scream with exhilaration. Your SeNSeS are alive. The RuSH of tracking your friends is like nothing you've ever felt. It's as if No oNe CaN SToP You. With Energize Laser Tag, you don't want to stop. It's the iNTeRaCTiVe laser game that's like no other because you get to FeeL what it's like to be iNSiDe THe GaMe. You wear an incredible SeNSoR VeST. You carry a ReaL LaSeR. You track the opposing team - oR aRe THeY TRaCKiNG You?  Step out into the open and find out for sure because that's what it's like to be iNSiDe THe GaMe. That's what it's like to play Q-Zar.


From the moment you STeP iNTo Q-Zar
Laser Tag, you'll know it's not some kind of video game because your opponent isn't a computer chip. It's the person that just ran past while TaKiNG You ouT!  Now it's your turn to one up your opponent and come away ViCToRiouS.


    


Welcome To Energize Laser Tag

Q-Zar Laser Tag, the most technologically advanced laser game ever seen, is an action-packed challenge of cunning, stealth, and skill. Q-Zar Laser Tag's fully interactive entertainment concept has proven itself to appeal to everyone of all ages. The game itself combines the ever-popular games of hide and seek and tag with state-of-the-art interactive computer and laser technology to create an exhilarating experience that you won't soon forget.

Up to 40 players (split into two color coded teams of 20), suited up in
Q-Zar Laser Tag's high tech sensor vest and laser handset can play in the arena at one time. Players enter the surreal, futuristic environment that is enhanced by special effects, schizophrenic lighting, and electronic-techno sound with hopes of tagging as many players as possible with their laser beams along the way.

Just as video games evolved from the primordial ooze of "Pong" to the visually stunning and extremely complex games we are witnessing today,
Q-Zar Laser Tag is also advancing on the technology front. Through a variety of game options, Q-Zar Laser Tag, which is best described as "like getting inside a video game", challenges players with games of increasing skill and strategy. This keeps the regulars interested in the game, provides the occasional player with a wide array of options and games to try out, and maintain Q-Zar Laser Tag's reputation as, "THE GAME THAT RUNS ON ADRENALINE, NOT BATTERIES."

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The Q-Zar Laser Tag software has many game modes that can be set according to your specific needs. Whether you're catering to a young birthday group or hosting a tournament with experienced players, there is a perfect game type for you.




ENERGIZE 6- Team game
6 lives/20 tags per life
Players re-energize when 6 lives are lost
Standard game

ENERGIZE 2- Team game
2 lives/20 tags per life
Players re-energize when both lives are lost
Recommended for experienced players

SOLO ENERGIZE 2-Solo game
2 lives/20 tags per life
Players can energize/re-energize in any Energizer and tag any Headquarters
Recommended for small groups of experienced players Yellow tag lights will be illuminated, indicating solo mode

ELIMINATOR 10 - Team game
10 lives/20 tags per life
Players start with 1 life and 20 tags per life. When the first life is lost, players must return to their Energizer to get life number 2, and so on. Players receive one life at a time; when all lives are lost, the player's game is over. When "GOOD SHOT" is heard, players gain one life




Spare packs are hidden around the arena and will say "WARNING WARNING" approximately every 10 seconds before activating and sending infra-red in every direction for three seconds. All players within range are tagged by the battlefield and will loose 100 points. Players can tag battlefields when they say "WARNING WARNING" to prevent being tagged, but will not gain any points. Battlefields must be plugged after each game to stop that option



STUN-Team game
Players only need to energize at start and download at the end of the game. Start must be pressed on game computer before Energizing or player will be left out of the game.

SOLO STUN-Solo game
Players only need to energize at the beginning of the game and download at the end of the game. Start must be pressed on the game computer before Energizing. Yellow tag lights will be illuminated, indicating the solo mode.



SUPERCHARGE 6-Team game
6 lives/20 tags per life
Supercharge can be played as a Team or Solo game Players re-energize when
all lives are lost.

To become Supercharged, a players laser must say, Good Shot, 5 times in a row without being tagged. When a player is Supercharged, the yellow tag lights will appear and remain on. A Supercharged player will have the advantage of 3 rapid laser tags upon pulling the trigger. A player remains Supercharged until tagged by an opponent, but won't lose the charge if he is tagged by a member of his own team. This is an exciting game for regular players.


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The Q-Zar Laser Tag software has many built in options that can be used in combination with the main game types above to create many different types of games.

Solo
Sets the way teams are sorted. In a game of Solo, there are no teams. Players may tag players of any color, they may re-energize at any colored energizer.

Spies
In spies, the computer chooses a random 2-minute interval for each player for them to be "spy." When a player is a Spy, they may tag any player (their team or not) for points. Spies may also be tagged by their own team. Players will know when they are spy because the pack will make a higher pitched sound when firing and the display will have four "U"s on it.

* Spies and Solo are mutually exclusive. These option's default setting are off.

No Reflex Shot
This option turns off the reflex shot. This option's default setting is off.

No Defense Shield
This option turns off the 6 second penalty. This option's default setting is off.

Bombs
This allows players to hold down the trigger for three seconds to fire a bomb. Bombs will hit any players nearby. This option's default setting is off.

Shots Per Second
This option sets how many shots can be fired in one second. The option's default setting is one shot per second.

Fun Mode/Kiddie Mode
This option is a set of alternative sounds for QZAR Laser Tag.


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Advanced Tips & Tricks

The following tips and tricks are common knowledge to advanced players of the game.

Doubling ...(AKA Twixing) takes two lives off of an opponent in one tag cycle. Doubling requires precise timing by one or two people, and requires the second tag to be fired at the moment the reflex shot is fired.

Clearing/Bonging ...is one of the most used team techniques. If a teammate is in his or her "Warning" phase, tagging the teammate will immediately clear that player's pack to normal. This however, costs points. It is sometimes called 'Donging' or in the UK and Ireland it is called 'Bonging' because of the sound the packs make when they are tagged by teammates. In addition, when tagged by your own team, your pack gives 1/5 second of protection from being tagged allowing a teammate to prevent the other team tagging you.

cancelling ...exploits the fact that Energize Laser Tag packs use the same wire to transmit and receive information. This results in incoming shots being ignored when the visual effect laser is turned on. This means that they can not fire and be hit at the same time. If a player pulls the trigger at the same time they are tagged, even if the player does not tag anyone, the pack does not detect the incoming signal.

Setting/Bouncing ...exploits the fact that shots are infrared signals. This means that they will reflect off of shiny surfaces, including, but not limited to: skin, bright walls and the packs themselves. Players can use this trick to fire shots around walls. Generally, "Setting" or "Mirroring" is used to mean a teammate standing in a strategic position to reflect the shot while "bouncing" is used to mean reflecting a shot off the arena.

Time Left Holding the trigger in for a number of seconds makes the gun say, "Time Left" and the display shows the amount of time left in the game. Doing this while Bombs are enabled will fire a bomb first then display the remaining time.

Plugging/Fusing ...is when a player inserts a charging pin or other object into the charging socket on the bottom of the gun in order to reset the pack. Because your pack only records players that have tagged the you, resetting the pack erases this information to make it appear that you have never been tagged, whilst other players packs still retain information about when you have tagged them. This is very easy to detect by other players due to this also resetting the shot counter and it will appear that the player has hit people while firing few or no shots. This is a bannable offense at most Energize Laser Tag centers.

Covering/Blocking ...is when a player strategically holds the phaser or positions their body to make themselves harder to tag. This is not allowed in some centers, and is mostly used by expert players in Tournaments. The common types of covers are named Porkchop, 2G, Crab, Lean Back and Rifle (aka High Block).

Clipping ...is the act of "clipping" the back sensor onto a corner of a wall making it un-shootable from a forward standpoint. If combined with a block can prove a very effective defense position.

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