

Your heart's BeaTiNG faster than the laser beam that
just ripped by at 186,oOo MiLeS PeR SeCoND. You scream with
exhilaration. Your SeNSeS are alive. The RuSH of tracking
your friends is like nothing you've ever felt. It's as if No oNe CaN SToP You.
With Energize Laser Tag, you don't want to stop. It's the iNTeRaCTiVe laser game
that's like no other because you get to FeeL what it's like to
be iNSiDe THe
GaMe. You wear an incredible SeNSoR VeST. You carry
a ReaL
LaSeR. You track the opposing team - oR aRe THeY TRaCKiNG
You? Step out into the open and find out for sure
because that's what it's like to be iNSiDe THe GaMe. That's what it's
like to play
Q-Zar™.
From the moment you STeP iNTo Q-Zar ™ Laser Tag, you'll know it's
not some kind of video game because your opponent isn't a computer
chip. It's the person that just ran past while TaKiNG You ouT!
Now it's your turn to one up your opponent and come away ViCToRiouS.


Q-Zar™ Laser Tag, the most technologically advanced laser game
ever seen, is an action-packed challenge of cunning, stealth, and
skill.
Q-Zar™ Laser Tag's fully interactive entertainment concept has
proven itself to appeal to everyone of all ages. The game
itself combines the ever-popular games of hide and seek and tag with state-of-the-art interactive computer and
laser technology to create an exhilarating experience that you won't
soon forget.
Up to 40 players (split into two color
coded teams of 20), suited up in
Q-Zar™ Laser Tag's high tech sensor
vest and laser handset can play in the arena at one time. Players
enter the surreal, futuristic environment that is enhanced by
special effects, schizophrenic lighting, and
electronic-techno sound with hopes of tagging as many players as possible
with their laser beams along the way.
Just as video games
evolved from the primordial ooze of "Pong" to the visually stunning
and extremely complex games we are witnessing today,
Q-Zar™ Laser Tag is
also advancing on the technology front. Through a variety of game
options,
Q-Zar™ Laser Tag, which is best described as "like getting
inside a video game", challenges players with games of increasing
skill and strategy. This keeps the regulars interested in the game,
provides the occasional player with a wide array of options and
games to try out, and maintain
Q-Zar™ Laser Tag's reputation as, "THE
GAME THAT RUNS ON ADRENALINE, NOT BATTERIES."

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The Q-Zar
™
Laser Tag software has many game modes that can be set
according to your specific needs. Whether you're catering to a young birthday group or hosting a tournament with experienced players,
there is a perfect game type for you.

ENERGIZE 6- Team game 6 lives/20 tags per
life Players re-energize when 6 lives are lost Standard
game
ENERGIZE 2- Team game 2 lives/20 tags
per life Players re-energize when both lives are
lost Recommended for experienced players
SOLO
ENERGIZE 2-Solo game 2 lives/20 tags per life Players
can energize/re-energize in any Energizer and tag any
Headquarters Recommended for small groups of experienced players
Yellow tag lights will be illuminated, indicating solo
mode
ELIMINATOR 10 - Team game 10 lives/20
tags per life Players start with 1 life and 20 tags per life.
When the first life is lost, players must return to their Energizer
to get life number 2, and so on. Players receive one life at a time;
when all lives are lost, the player's game is over. When "GOOD SHOT"
is heard, players gain one life
 Spare packs are hidden around the arena and will say "WARNING
WARNING" approximately every 10 seconds before activating and
sending infra-red in every direction for three seconds. All players
within range are tagged by the battlefield and will loose 100
points. Players can tag battlefields when they say "WARNING WARNING"
to prevent being tagged, but will not gain any points. Battlefields
must be plugged after each game to stop that
option
 STUN-Team
game Players only need to energize at start and download
at the end of the game. Start must be pressed on game computer
before Energizing or player will be left out of the
game.
SOLO STUN-Solo game Players only need
to energize at the beginning of the game and download at the end of
the game. Start must be pressed on the
game computer before Energizing. Yellow tag lights will be
illuminated, indicating the solo mode.
 SUPERCHARGE 6-Team game 6 lives/20 tags per
life Supercharge can be played as a Team or Solo game Players
re-energize when
all lives are lost.
To become
Supercharged, a players laser must say, Good Shot, 5 times in a row
without being tagged. When a player is Supercharged, the yellow tag
lights will appear and remain on. A Supercharged player will have
the advantage of 3 rapid laser tags upon pulling the trigger. A
player remains Supercharged until tagged by an opponent, but won't
lose the charge if he is tagged by a member of his own team. This is
an exciting game for regular players.

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The Q-Zar™ Laser Tag software has many
built in options that can be used in combination with the main game
types above to create many different types of games.
 Sets the way teams are
sorted. In a game of Solo, there are no teams. Players may tag
players of any color, they may re-energize at any colored energizer.
 In spies, the computer chooses
a random 2-minute interval for each player for them to be "spy."
When a player is a Spy, they may tag any player (their team or not)
for points. Spies may also be tagged by their own team. Players will
know when they are spy because the pack will make a higher pitched
sound when firing and the display will have four "U"s on
it.
* Spies
and Solo are mutually exclusive. These option's default setting are
off.
 This option turns off the reflex shot. This option's
default setting is off.
 This option turns off the 6
second penalty. This option's default setting is off.
 This allows players
to hold down the trigger for three seconds to fire a bomb. Bombs
will hit any players nearby. This option's default setting is
off.
 This option sets how many shots can be fired in one
second. The option's default setting is one shot per
second.
 This option is a set of
alternative sounds for QZAR Laser Tag.
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The following tips and tricks are common
knowledge to advanced players of the game.
|
...(AKA Twixing) takes two lives off of an opponent
in one tag cycle. Doubling requires precise timing by one or
two people, and requires the second tag to be fired at the
moment the reflex shot is fired.
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|
...is one of the most used team techniques. If a
teammate is in his or her "Warning" phase, tagging the
teammate will immediately clear that player's pack to normal.
This however, costs points. It is sometimes called 'Donging'
or in the UK and Ireland it is called 'Bonging' because of the
sound the packs make when they are tagged by teammates. In
addition, when tagged by your own team, your pack gives 1/5
second of protection from being tagged allowing a teammate to
prevent the other team tagging you.
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|
...exploits the fact that Energize Laser Tag packs use the same
wire to transmit and receive information. This results in
incoming shots being ignored when the visual effect laser is
turned on. This means that they can not fire and be hit at the
same time. If a player pulls the trigger at the same time they
are tagged, even if the player does not tag anyone, the pack
does not detect the incoming signal.
|
| ...exploits the fact that shots are infrared
signals. This means that they will reflect off of shiny
surfaces, including, but not limited to: skin, bright walls and
the packs themselves. Players can use this trick to fire shots
around walls. Generally, "Setting" or "Mirroring" is used to
mean a teammate standing in a strategic position to reflect the
shot while "bouncing" is used to mean reflecting a shot off the
arena.
|
| Holding the trigger in for a number of seconds
makes the gun say, "Time Left" and the display shows the
amount of time left in the game. Doing this while Bombs are
enabled will fire a bomb first then display the remaining
time.
|
| ...is when a player inserts a charging pin or other
object into the charging socket on the bottom of the gun in
order to reset the pack. Because your pack only records
players that have tagged the you, resetting the pack erases
this information to make it appear that you have never been
tagged, whilst other players packs still retain information
about when you have tagged them. This is very easy to detect
by other players due to this also resetting the shot counter
and it will appear that the player has hit people while firing
few or no shots. This is a bannable offense at most Energize Laser Tag
centers.
|
| ...is when a player strategically holds the phaser
or positions their body to make themselves harder to tag. This
is not allowed in some centers, and is mostly used by expert
players in Tournaments. The common types of covers are named
Porkchop, 2G, Crab, Lean Back and Rifle (aka High
Block).
|
| ...is the act of "clipping" the back sensor onto a
corner of a wall making it un-shootable from a forward
standpoint. If combined with a block can prove a very
effective defense position.
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